

Excellent bunging power, high HP but lacks good defense. Damage and bunging power is generally maximized if the shot hits an enemy's foot.

Removes lots of land and does pretty good damage to the opponent. It can be difficult to get all three balls to hit the opponent, but if all hit, can deal high damage.Ī fireball that rapidly releases multiple explosions. Three heavy green cabbage-like balls, one is in the center and the other 2 revolve around the center. Hard to master Shot 2.Ī heavy green cabbage-like ball that explodes upon impact. High-attack and bunge, high in HP, but lacks a good defense. It won't do much damage unless you are lucky and you hit the mobile's "weak spot". It is most often used for shotgun shooting, but its damage is not optimal. It explodes only when it hits a player (whether ally or enemy), which includes dead players (corpses). Shoots a mini-nak that ignores the land, going right through it. Hard to master.Ī regular round that deals damage upon impact.ĭigs into the ground upon contact, and returns to the surface where it detonates. Very low mobility, but high climbing ability. Very damaging attacks, high in defense and average HP. It's better to shoot in front on the opponent's mobile when you use Dual or Dual+.Ī bright blue ball that removes a player's blue health (shield) if it's within blast radius (which is large) and inflicts lots of damage if hit directly with it. Sometimes one of them will hit a piece of land or a player and the other one will keep going. Two wiggly laser beams spinning around each other very closely. Shoots 1 laser-type shot that explodes when it hits something. Shot2 and SS only has a small difference in delay.ħ60HP, 220HP(shield), regenerate 20HP per round

Shoots a regular shell, similar to Shot1, but after 2.5 seconds it expands, and will do much more damage upon a hit. The second warhead pierces defense if the first hits. It will do more damage if both warheads hit your opponent. When it hits an object, the first warhead detonates, and the second will continue going until it hits another object. High in defense and attack, but lacks HP and mobility.Ī single heavy round which has a wide explosion radius. Also, damage shown here is only the base damage (does not include damage modifiers) and the calculation assumes a direct hit.

GUNBOUNDM GUIDE FULL
Shooting inside the True angle portion deals the full damage of the mobile). NOTE: The damage range can change when shooting in a "False angle" (True angle is the darker green part of the angle, False angle is the faint green part.Physical type attacks are strong against Shield-type, but weak against Mechanical armor.Įlectricity type attacks are strong against Mechanical, but lacks in power against Bionic types.Įxplosion attacks deal the same amount of damage to any armor type. Strengths and Weaknesses: Laser type attacks are strong against Bionic (creature) type of armor, but weak against Shield-types. To choose it click Mobile in the game room and click on the question mark in the lower-right corner of the mobile box. If you can't decide which mobile to choose, try choosing Random. Each mobile has 3 different types of shots: Shot 1, Shot 2, and SS (Special Skill or Special Shot).
